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The
Evolution of Learning
ENTERTAINMENT WILL CHANGE
THE WAY OUR CHILDREN LEARN!
Education, be it in the form of institutionalized
curriculums, interactive software, or on-line programs is currently
meeting with a fierce competition from entertainment. This is so because
entertainment caters to its users interests. This, of coarse, is what
we observe on the surface level. The underlying principle at work is that
entertainment has the ability to dictate interests to a person in a way
that is appealing, enticing and exciting. It makes believers of its users.
As a result, learning for learning sake is not very appealing to most
would-be learners. The truth of the matter is that people have a natural
desire to learn. We are naturally inquisitive and make an instinctual
effort to build up deeper and deeper understandings of ourselves and the
world around us. Somewhere along the way, however, many of us become disenchanted
with learning. As educational content is geared more toward established
curriculum and less towards our individual interests, the learning process
gets to be laborious and repetitive. We become distracted from our natural
desire to pursue meaning and end up moving toward the more eye-catching
content offered by the entertainment field.
It is for this reason that education must evolve to recapture our
attention, to realize how involved is the nature of our existence, and
to inspire us to follow our own unique curiosities. This is a declaration
of an active
alliance dedicated to the guidance of this evolution.
Information Technology is in the midst of a similar shift. Where many
different interfaces were once designed for essentially the same task
and where they were once loaded with countless bells and whistles intended
to enrich the user experience, we are beginning to see that such methods
have not enriched people's lives as much as they have complicated them.
Out of this realization comes the notion that technology should be transparent.
Where we once had a tool-centric point of view, we are now moving to a
user-centric point of view. Indeed, if our hope is to develop technology
which truly enhances the learning experience then we must, likewise, adopt
an attitude toward education that is learner-centric as opposed to curriculum-centric.
In education and technology alike, the common ground lies in focusing
our efforts on the needs and interests of the people using the tools.
We must develop educational content and technology that is generated from
the needs and interests of the learners as opposed to trying to generate
interest and needs based on the technologies and curriculums we develop.

Prepared
by Hai Dai
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